![]() ![]() ![]() 4th Edition combined the epic levels into the core rules and allows characters to progress from levels 1 through 30, which is supposedly the first time since the “Master Rules” of classic D&D that the core rules included progression beyond level 20. 3rd Edition D&D continued the trend by presenting a clear chart of levels 1 through 20 for every character in the core rules, and was expanded upon with the Epic Level Handbook that let characters progress through levels 21 and up. It was with Advanced Dungeons & Dragons 2nd Edition that level 20 became the standard maximum level for all races and classes, with some different rules for humans/demi-humans and what level they could achieve. Next in the early 80’s the “Companion Rules” were released which allowed adventurers to play level 15 all the way up through level 25, the “Master Rules” which included levels 26-36, and the “Immortal Rules” which let characters go beyond level 36 effectively transcending the level system. The first Basic Set only included rules to take characters from levels 1-3, which was then added on to with the Expert Set which expanded the range with levels 4-14. OD&D in the beginning had a level range from 1 to 11, with only the Magic-User able to reach the highest level after becoming an Enchanter, Warlock, Sorcerer, Necromancer, and finally a Wizard. Back in Original D&D they were so distinguished that each level had a different name depending on your class – a Fighter became a Veteran, Warrior, Swordsman, Hero, and eventually Myrmidon, Champion, and finally a Lord. Character level is one of the core concepts behind many roleplaying games, and it has been at the core of D&D from the very beginning as an indication of a character’s abilities, power, and influence in the world. ![]()
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March 2023
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